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Why Brands Are Building Islands over Ads (And Why It Works)

  • Writer: Jake Hawkins
    Jake Hawkins
  • Dec 15
  • 3 min read

Updated: 4 days ago

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For years, brands tried to “show up” in games the same way they showed up everywhere else, banners, logos, sponsorships. Fortnite changed that.


Today, global brands like BMW, Nike, Ford, Balenciaga, Hyundai, and Ralph Lauren aren’t just advertising inside Fortnite. They’re building entire islands, worlds, and playable experiences. These are places where players choose to spend time with a brand.

This isn’t novelty. It’s a strategic shift in how brands reach the next generation.



Fortnite Isn’t a Game Anymore, It’s a Platform.


Fortnite has evolved into something closer to a social, creative ecosystem than a traditional game. With Creative Mode and Unreal Editor for Fortnite (UEFN), brands can now:


  • Design persistent worlds

  • Tell stories through gameplay

  • Host events, challenges, and collaborations

  • Measure engagement in minutes and hours, not impressions


For brands, this means an engaged audience that is actively participating with them.



Why Brands Are Choosing Islands Over Ads


1. Time Spent Beats Reach

A 30-second ad view is a win in traditional media. On Fortnite, players spend 10–30 minutes inside a branded island by choice.

Brands like Nike (Airphoria) and BMW leaned into this by designing worlds that reward exploration and mastery rather than pushing messages.


2. Gameplay Is the New Brand Story

On Fortnite, brand values are experienced, not explained.

  • Automotive brands turn speed, control, and innovation into movement mechanics and monetise digital products.

  • Fashion brands turn identity into skins, spaces, and social presence and again, monetise digital products.

  • EV and future-mobility brands visualize ideas that don’t yet exist in the real world

When Ford built off-road challenges or BMW explored future mobility themes, the brand story lived in how the island felt to play.


3. Fortnite Reaches Gen Z Without Pretending

Younger audiences are fluent in digital spaces. They spot fake brand “activations” instantly.

Fortnite works because:

  • Players opt in

  • Creation feels native

  • Experiences reward skill, curiosity, or creativity


Brands that succeed don’t shout. They build something worth playing.



Islands Scale Globally Without Global Media Buys


One Fortnite island can:

  • Launch regionally or globally

  • Be updated live

  • Partner with creators or influencers

  • Live beyond a campaign window


That’s why brands like Hyundai, Honda, and Nissan often deploy Fortnite alongside Roblox — but use Fortnite for older Gen Z, deeper engagement, and premium positioning.



What Smart Brands Do Differently


The best Fortnite brand experiences share a few traits:


  • No hard selling — the brand is the environment

  • Short learning curve — fun in under 60 seconds

  • Replay value — challenges, secrets, progression

  • Cultural fluency — they understand Fortnite language


The goal isn’t realism. It’s resonance.



This Is Not “Gaming Advertising”


Calling these islands “ads” misses the point.

They are:


  • Branded worlds

  • Playable stories

  • Social spaces

  • Cultural touchpoints (Heinz highlighting issues with soil degredation and Knorr making veggies cool)


Fortnite gives brands something media rarely does anymore: time, attention, and choice.

And the brands building islands on Fortnite today aren’t chasing trends, they’re maintaining visibility on the most current digital platforms online today.



The Takeaway


Fortnite islands aren’t about selling products in-game. They’re about building memory, meaning, and relevance in a place people actually want to be.


This isn't traditional advertising, this is world building for brands.


Take a look at our Why Brands Are Building Worlds in Fortnite presentation to wrap your head around what Fortnite is and how it can work for your brand.



 
 
 
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